While riding through the city on the back of a villain, the PS4 paused for a second or two to load mid-cutscene - the loading indicator appeared in the bottom right and everything. The first was during the game’s opening action sequence. In Spider-Man: Miles Morales for PS4, the game stopped mid-action for a load not once but twice. Not only does the game load extremely quickly on the PS5, but it loads pretty poorly on the PS4. The load times are the major differentiating factor for the two versions of Miles Morales. Image: Insomniac Games/Sony Interactive Entertainment via Polygon and Image: Insomniac Games/Sony Interactive Entertainment via Polygon Miles diving off the Empire State Building. A standard PS4 might run into more significant issues. But keep in mind that this is running on a PS4 Pro. That said, the game actually runs pretty well at that lower frame rate, and we didn’t run into any major frame rate dips during the first few hours of the campaign. We’ll get to the slightly muddier visuals later, but the game just appears to move more slowly - largely due to the noticeably lower baseline frame rate. This version is noticeably slower, running somewhere around 30 frames per second. I can’t say the same for Miles Morales on PlayStation 4. In all my hours with Miles Morales on PS5, I can’t think of a single time I noticed a frame rate dip, let alone any major slowdown. I went with performance, which targets a frame rate of 60 frames per second. When you start up Miles Morales on the PS5, the game asks you if you want to prioritize visuals or performance. PS4 on the left and PS5 on the right Image: Insomniac Games/Sony Interactive Entertainment via Polygon and Image: Insomniac Games/Sony Interactive Entertainment via Polygon Miles sitting on a billboard in Times Square.
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